Tuesday, May 1, 2007
OSMOSA: Welcome to the Blog
Started by students at Brown University in April, 2007, OSMOSA is the Open Source Museum of Open Source Art. Here, "open source," means that the museum is entirely in the public domain. Anyone can add, modify, or remove art from OSMOSA. Likewise, anyone can add, modify, or remove elements of the OSMOSA building. The goal of OSMOSA is to reimagine definitions of art, artist, curator, museum, culture, and open source. This project is underway in a virtual reality called Second Life.
The OSMOSA blog is also open source. Please post responsibly. This blog is a way to document the dialogues that OSMOSA enables. OSMOSA is a community, and our history must be constructed collaboratively.
Login: osmosa.osmosa
Password: osmosa
Posting suggestions: before and after pictures, documentation of added/edited artwork, explanation for changes made to OSMOSA artwork or structure, artist statements, documentation of artwork moved to the Archive Room (which is currently located below the building)
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2 comments:
It appears that most of the prims at the OSMOSA site cannot be deleted. Was it intended that contributors to the project could only modify and/or move and not delete? If OSMOSA intends to allow contributors to delete parts of the building/art, how do you plan on going about that? I ask, because ‘RL architects in SL’ is conducting a similar experiment – a wiki approach to architecture. http://studiowikitecture.wordpress.com/ In our experiment, the contributor, in addition to giving full mod-rights, has to set his/her prims to the ‘RL architects in SL’ group. In this manner, when the prims are set to a group, a fellow contributor can delete them if they are in they too are in the same group. Obviously, allowing anyone to delete any aspect of the project potentially exposes the project to rogue griefers - deleting willy-nilly. To safeguard against such a situation, through our experiment, we have located an ‘Archiving Kiosk’ on site for contributors to archive their work. We have found, however, that in order to ‘take [a] copy’ of the entire project all at once into your inventory, all the prims/objects throughout the project need to have all the permissions turned on accordingly. If there are a few straggling prims without these permissions, SL will not allow you to ‘take [a] copy’ of all the prims at once. You have to shift through all the prims looking for the ones that don’t have the correct permissions – making it quite painful at times. Anyways, I just wanted to pass along some of the knowledge we have gleaned from our experiment so far. I wish you luck, and would love to discuss how we can further refine this process of open-design in SL. I believe it has a lot of potential for both art and architecture. Theory Shaw.
I posted "Open-Source Museum Opens in Second Life" from 3pointD to the New Media Curating list, and Andreas Broeckmann replied: "can anybody who is closer to this project explain how its 'open source' aspect relates to the license agreement that people admit to before getting busy in SL? can there be something 'open source' (as in _source_) in SL?" Whaddya say?
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